Reply To: Backhoe Contribution-spikeyxxx-Wheels/Axle

Forum Archive Backhoe Contribution-spikeyxxx-Wheels/Axle Reply To: Backhoe Contribution-spikeyxxx-Wheels/Axle

#57690
Kent Trammell
Participant

    Very interesting find @spikeyxxx about the poly counts of mirror modifiers vs linked duplicates. I couldn’t help myself: Had to run some tests myself..

    I created a scene using a 12K poly head sculpt. Version A of the scene uses mirror and array modifiers to generate 144 duplicates:

    Version B features the same 144 heads generated with linked duplicates:

    Version A (linked duplicates) only use 3% of Version B’s memory (modifiers) and renders 40% faster. This info could come in handy for optimizing final DOG renders. And optimizing large scenes in general.