Reply To: Attaching mirror objects to the armature

Forum Archive Attaching mirror objects to the armature Reply To: Attaching mirror objects to the armature

#91504
Wayne Dixon
Participant

    Hey Nathi,

    I think it’s a matter of getting the order in a logical progression (from the top down).

    Because I don’t know exactly what each of the modifiers are doing I’m going to make a few assumptions.

    -Mirror the mesh first

    -Armature modifier

    – sub surf

    – particles (this is so they spawn in the deformed location and from the subdivided mesh)

    – smooth

    If that doesn’t make sense or doesn’t work – try posting your file as a submission and I will take a look