Hey Nathi,
I think it’s a matter of getting the order in a logical progression (from the top down).
Because I don’t know exactly what each of the modifiers are doing I’m going to make a few assumptions.
-Mirror the mesh first
-Armature modifier
– sub surf
– particles (this is so they spawn in the deformed location and from the subdivided mesh)
– smooth
If that doesn’t make sense or doesn’t work – try posting your file as a submission and I will take a look