Reply To: Adding Midas and Mithril to Beat Saber

Forum Archive Adding Midas and Mithril to Beat Saber Reply To: Adding Midas and Mithril to Beat Saber

#58993
Jonathan Lampel
Participant

     I have Amplify Shader Editor asset for Unity and it is a node based shader like Blender. I know that I can affect the shader with node effects like time and sign waves and etc……. do you think I could make use of that for this?

    Unfortunately not :/ In order for it to show up and not blank in the game, it has to be one of the shaders (or a slightly modified version) from the CustomSaber Unity project. 

    Looking good! I also added a guide in the description of the livestream for how to hook everything up in Unity.