Thank you. I can see what it does but I’m really sorry as I don’t understand at all .
So just to step through what I do/don’t understand
- Any face at 90d on xyz is either 1 or -1? So anything else has a value between -1 and 1. I’m pretty sure I understand this.
- An RGB value to me is (x, y, z) where xyz are 0-255 and based on the colour. So I don’t understand “The rounded corners have RGB values, all Absolutely less than 1”. I don’t understand this at all cos the only RGB colour with values of less than 1 is black
- “the Value of a Color is the Maximum of RGB” – what does this mean? And are you getting the final value by adding all 3 RGB values together or picking the highest or lowest value of the 3? e.g. for RGB 30, 98, 32 what value is that?
- Why do you need colour at all – why can’t you just plug absolute into the Math node? or is this the node that changes the model?
- Is the models colour being turned into white AND black or just one of those? I ask cos it’s only passing through values of less than 0.99 so where’s the info to turn something white and black?
- Why set the threshold to .990 when to my understanding it should be set at “less than 1”
My solution was just UV unwrapping it and painting on the wear I can use as a texture mask. That seems like the best way any wear can be made somewhat real and natural. Obviously a bit more involved but it’s super easy to unwrap.