Reply To: 6:47 – bevel node not working as expected

Forum Archive 6:47 – bevel node not working as expected Reply To: 6:47 – bevel node not working as expected

#98706
Martin Bergwerf
Participant

       “255*255=65,025. No?”

    In normal math, yes, but when you say, that pure red would be written as RGB  (255, 0, 0), then pure red multiplied by pure white (for instance) would be (255*255, 0*255, 0*255), resu;lting in (255, 0, 0). This was just meant to show that having the RGB values going from 0 to 255 really messes up the math.

       “In your 2nd screenshot did you make a mistake with the texture co-ordinate as Object not Normal is plugged into the Absolute node.”

    Indeed, I made a mistake there (i am just so used to using Object Coordinates), that should be the Normal Coordinates.

    You’ll get used to this over time….or not, but that’s also not bad, there are many great 3D artists, that don’t have any (or just very little) theoretical knowledge. That doesn’t stop them.