Reply To: 4:37 – is it possible to delete the unused parts on the 2nd UV map?

Forum Archive 4:37 – is it possible to delete the unused parts on the 2nd UV map? Reply To: 4:37 – is it possible to delete the unused parts on the 2nd UV map?

#82104
Charles
Participant

    Once again huge thanks to all for responding with so much detail. I appreciate it massively.

    Monday was such a long, difficult, frustrating day but the benefits of all that pain to get to a flickering lightbulb of understanding has made the following days so much easier. I probably wouldn’t have got there without that. 

    I think the things you are suggesting Dwayne are probably a little (a lot!) beyond me at this point but I will make a mental note to see if I can apply them when I get to actually doing the motorcycle.

    What I realised playing with this is because I gave the eyes (and the teeth/horns) a different material it automatically removed those faces from the UV map.

    For now, the takeout is you can’t delete the unused UV faces and separate objects can have their own UV maps.

    So for the eyes this is super easy to do. Select eyes, separate to a separate object, unwrap the eyes, create a new texture and paint them in. 

    ith eye texture .png