Spent a bit of time with this one remaking it a few times. Not the ideal look I was going for but it works. Initially I went with a high poly sculpted version then baked that down to a low poly. Learned a useful way of “retopologizing” quickly by using a Shrinkwrap modifier on the low poly and adding edge loops where needed to better conform to the high poly version. It worked well for the most part, but definitely not the best sculpting and the low poly version looked too soft so I scrapped it and started with this version. 
Probably should have used a higher bevel value as the edges look quite sharp from this far away.