Reply To: 30 Days of Modeling

Forum Archive 30 Days of Modeling Reply To: 30 Days of Modeling

#47386
Jonathan Gonzalez
Participant

    @ciku-karugi I created a few icospheres, rotated them, scaled them to mimic the objects inside a bag. Enabled collision on all of them then had a UV Sphere as the bag that was bigger than all the icospheres. All the icospheres were inside the sphere when I went through the cloth simulation (which is on the UV sphere).  Oh and yes as mentioned you’ll need plenty of vertices to really make this look good. I chose the “Denim” preset which works. I also pinned the top portion of the bag so that it wouldn’t fold in on itself.

    It’s essentially the same concept as a cloth simulation for a blanket on a sofa or bed except these objects reside within the “shell” of the cloth object. I wasn’t quite sure how to create a soft body like cloth effect, so this was my solution to that.