(The Object’s own coordinate space is the one we call “local”, because it is the “local” coordinates for that particular object. So just like world space has an origin point, each object also has an origin point for it’s own local space. That’s how we can perform manipulations like rotate, grab, and scale not only using the world coordinates, but also using the local coordinates. So if the object in world space is at [1,1,1] rotated 45 degrees on the Y axis, if we scale, we can scale along the world X or the X axis of the local space of the object… something that can be very useful at times!)