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Forum Archive › Problem with Transforming Objects in Blender – BLENDER 4.5 BASICS (part 3) › Reply To: Problem with Transforming Objects in Blender – BLENDER 4.5 BASICS (part 3)
Yes this is correct! It “snaps” to the closest geometry – a vertex or face – not wraps around to fit snugly. That is a different function altogether and can be done with modifiers.