The problem is there isn’t much of a gradient in the bump map image. Also it’s not the same on both sides. It would probably be better to UV Map it. You can fake it with a few nodes. Then Adjust the strength of the bump node. Since both sides are so different I had to raise the To max on the map range node and then lower the distance on the bump node. Note: You can use a step of 50 or 25 if the camera doesn’t get to close. If it does then use 100 or 200.
