Creation of some Unreal track?

Forum Archive Creation of some Unreal track?

Viewing 15 posts - 1 through 15 (of 22 total)
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  • #9034
    fjag
    Participant

      Hi . Cgcookie is a great tool for learning. Would you consider creating a learning track for UNREAL engine?

      Francois.

      #30859
      Jonathan Gonzalez
      Participant

        Unreal has been brought up a few times, although we haven’t seen massive support for it. At the moment we have no plans to support Unreal. If enough people requested it, we would definitely look into it. 

        #30860
        silentheart00
        Participant

          Epic Games has free tutorials of their own if you didn’t know: https://www.youtube.com/user/UnrealDevelopmentKit/playlists?shelf_id=17&view=50&sort=dd

          #30861
          William Miller
          Participant

            What I’m wondering is, Why don’t you teach the Blender Game Engine instead of Unity?

            #30862
            Jonathan Gonzalez
            Participant

              The Blender Game Engine is not really used much. I don’t know of any popular games made with it, and even the Blender dev team doesn’t devote much time to working on it. It’s far behind most traditional game engines. Blender can do plenty of things, but in the game development department they are really lacking.

              #30863
              kyle taylor
              Participant

                i vote for unreal also 

                #30864
                Catherine Irkalla
                Participant

                  Personally I’d prefer more Unity content to having both Unity and Unreal. It is true that the beginner level Unreal market is a bit underserved compared to the Unity one though.

                  I definitely don’t think its worth it to make videos about Blender game engine at this point. If someone eventually comes along and makes that a more viable project perhaps, but not in its current state.

                  #30865
                  Morten Fjellheim
                  Participant

                    Unreal course would be amasing:)

                    #30866
                    Jonathan Gonzalez
                    Participant

                      Anything in particular for the Unity side you’d like to see made? 

                      #30867
                      Aaron Rudderham
                      Participant

                        I’ve brought this up before and I agree that it’d be very cool to see. Outside of the Unreal Engine Youtube channel/website and a couple of other Youtubers (Reuben Ward comes to mind) there isn’t a whole lot out there for beginner stuff, especially on the coding side of things which even if you know how to use C++ you need to learn UE4’s quirks.

                        However as cool as it would be to see courses for stuff like coding I’m not sure how well it’d mesh with the rest of the site seeing as CG Cookie primarily deals in the more artistic side of things whereas coding is a lot more technical. 

                        At the end of the day UE4 stuff would – as an aspiring game dev myself – be amazing to see but even if it’s not implemented there’s still plenty of cool stuff here, and some of the Unity stuff is somewhat transferable to other engines too.

                        #30868
                        Jonathan Gonzalez
                        Participant

                          I’m curious to know why everyone is really interested in using Unreal? I’m going with the obvious that the engine looks great out of the box. Unity has always been more technically minded and focused on giving developers more control over the scripted side of things where as Unreal was more “artistic” from the get go.

                          That being said, Unity is definitely catching up  and will possibly even surpass Unreal in the “wow” factor department really soon when Unity 2018 is officially released. Some great things about this release that will rival Unreal include:

                          Scriptable render pipeline means that members can have complete control over how their game looks. Here is an example of this at work in their short Book of the Dead

                          Shader Graph node system for creating shaders very quickly similar to how they would be made in Blender or even Unreal

                          Another thing people like to point out is the blueprint system in Unreal which is their visual scripting system. Visual scripting is fairly easy to implement into Unity as well. I personally prefer just writing code as it gives me the most control. Unity also tends to be a lot more performant, their new C# jobs system will improve upon this further. One complaint I hear often from Unreal devs is the optimization of their games. Most VR games are made with Unity because of this. 

                          Outside of a few key things that Unreal does really well from the visual stand point, I don’t see it taking over the Unity side. If anything both are very similar in terms of the power it gives you, although it’s been said that Unreal is more artist friendly while Unity is more coder friendly. 

                          #30869
                          Kaj Suominen
                          Participant

                            Was going to reply something similar. both engines are great, personally i don’t even want to say which one i like better since you can do pretty much same things in both. I like the blueprinting alot more than staring code, to me its all visual. though i would say whichever engine you learn, you can transfer all that knowledge to the other one. 

                            #30870
                            Aaron Rudderham
                            Participant

                              As I say that a programming course is released, I stand corrected haha. I don’t use C# personally (yet) but I’ll definitely check that out, see what it’s like.

                              #30871
                              Jonathan Gonzalez
                              Participant

                                I think it usually just comes down to preference, like all tools out there. Usually there are a few that really stand out and take the “market share” but they’re usually very similar with a few quirks here and there. Same is true for 3d software and even programming languages. C++ shares a lot of similarities with C# and other Object Oriented languages so once you know the concepts it’s easy to apply to other languages as well. I can see how blueprints could be quite useful, especially if you can easily modify them to your liking and save them for quick iteration. A lot of times I end up typing out a lot of repetitive and simple code but overall I still enjoy the writing process myself.

                                #30872
                                kyle taylor
                                Participant

                                  I guess i could give unity a try one day you convinced me to try it  

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