Reply To: Luna – Subdividing the arm/leg bones

Forum Archive Luna – Subdividing the arm/leg bones Reply To: Luna – Subdividing the arm/leg bones

#86660
Wayne Dixon
Participant

    Yeah b-bones don’t export at all – they will just export as straight non-bendy versions.

    There are some (non-graceful) workarounds:

    • export the mesh cache and ignore the armature totally.
    • add a DEF for each b-bone segment and export the baked animation (a lot of work)
    • avoid b-bones when exporting the armature to a different software.

    But to answer your other question, you can actually create a bend in the arm with just 1 bone.  But that’s all it will be able to do (bend).
    If you split it into 2 bones. you have a lot more flexibility with the b-bones – like a massive amount.
    But splitting it further doesn’t add as much more flexibility than if it’s just 2 bones.

    (hope that makes sense)