Hello, Jonathan … hope you are doing very well !
I wonder about if there another technical way to make the front curve to perfection … i know the skill you make me learn from you using Inset tool and i already make a good curve by tweaking it bunch of time but it’s kinda not 100% looking curve (i am kinda perfectionist person) … i just want if there other ways whether i use modifiers/another method or even loop tool because no technique like that on YouTube actually, so any help !
for example:
what about if i add shift + A : bezier curve and then using shrink wrap modifier and project it on the curve place but again the manipulation to it will be hands made when trying to inset some faces towards & outwards and it could be almost 70% curve inset ..so what the most efficient solution you recommend me to make ?
and here are the prototypes with thinking of adding 2 bezier curves:



And if that technique works (make curve , convert it to mesh to be able to join to the gun front object mesh), then another problem arise that both meshes are joined together but not linked, i try to make F to fill gap between vertices or even J to join them but neither of them works as i want to inset that curve inwards, here is another example you can view it (only if you recommend me to try & use curves solution):




Wheew ! 😅i’ve already finished my inquiry about that problem , another way to fix it , any recommendations , problem solving techniques.
hope you don’t have a headache of my question xD 😊