Reply To: Where to Draw the Line? Blenders Texture Paint Vs. Substance 3D Painter

Forum Archive Where to Draw the Line? Blenders Texture Paint Vs. Substance 3D Painter Reply To: Where to Draw the Line? Blenders Texture Paint Vs. Substance 3D Painter

#85909
Dwayne Savage
Participant

    If you want to keep it Blenderish then you may want to try Armor Paint which is built off of Blender and is a PBR paint tool. It’s around $20 USD or you can download and compile it for free. By default(If I remember correctly) it uses Industry Compatible keymap. You can goto preferences and change it to Blender keymap. It is still considered Alpha testing. This cost also includes Armor Lab(So I’ve been told) which is similiar to Substance Designer from what I understand. So that might be a better option since you’ve spent so much time learning Blender.