Reply To: Texture bake a procedural material at 1K

Forum Archive Texture bake a procedural material at 1K Reply To: Texture bake a procedural material at 1K

#84966
Martin Bergwerf
Participant

    Hey Tom,

    I had a look at your file.

    The problem is, that your grooves are about 1 Pixel wide, when Baked in a 2K Texture:

    Wood_01.png

    Which means they are about half a Pixel in a 1K Texture Bake. With some AA, that gives the result you got.

    Solution: use a 2K Texture, or scale your Procedural (using UV Coordinates, instead of Object Coordinates also does the trick).