Reply To: The teeth of the gear is looking strange

Forum Archive The teeth of the gear is looking strange Reply To: The teeth of the gear is looking strange

#84767
Chris Bailey
Participant

    Yeah, I think Omar and An may be right.  Enter edit mode and select all your geo then hit “m” to merge and select the “by distance option” .  You could also try going into edit mode and going to the top menu in the 3D viewport and select mesh -> normals -> recalculate outside.  Hopefully one of those will do the trick.