Reply To: How to create procedural wood joinery?

Forum Archive How to create procedural wood joinery? Reply To: How to create procedural wood joinery?

#84425
Martin Bergwerf
Participant

    Hi Tim @beetle ,

    What I would do, is to make separate Objects for the different pieces of wood (ie: the same Material, but with different Coordinates, because they all use their own Object Coordinates).

    You can also assign different Materials to the different pieces and just  use a Vector Mapping Node to change (Location and Rotation) the Texture Coordinates.

    You can also go a step further and make 3-Dimensional masks with a bunch of Math Nodes to differentiate between the pieces.