Hi All, thanks for the inputs. I have to admit that I do have a bit of OCD when it comes to texturing. The conclusion I got from all the responses (and trying a few options) is to create the seams and manually aligning the texture in the part that is visible in the final render and “hide” the parts that don’t match. Of course depending on the texture and the distance from the object to the camera, that would not make too much difference. But in a sharp texture and very close to the camera it does.