Reply To: 2:26 – if the mesh hasn’t been unwrapped why does it still show as if it might have been

Forum Archive 2:26 – if the mesh hasn’t been unwrapped why does it still show as if it might have been Reply To: 2:26 – if the mesh hasn’t been unwrapped why does it still show as if it might have been

#82566
Dwayne Savage
Participant

    The info is still in the UV Map’s texture space. Usually as a single point. The UV editor only shows texels to pixel mapping for faces since vertices and edges aren’t rendered in most render engines. Face corners can be moved to a single point thus creating a single texels for an entire face. This is a common atlas work flow. 

    ***Edited*** this is my understanding of UV Maps. I could be wrong.