Hey, Omar! Thank you for spending the time on this.
I don’t know when that happened! I used UVPackMaster and checked to see if there were any overlaps and there weren’t. That got rid of those werid triangles for sure. Oh man..
What do you mean when you say the surfaces are too close? Should I scale the high poly mesh?
I am stil left with some minor issues. I will try and maybe add loop cuts or use the knife tool to support those edges. Hope that won’t mess up with my UV’s again.

