Reply To: Sculpting brush quality issues

Forum Archive Sculpting brush quality issues Reply To: Sculpting brush quality issues

#76392
Shawn Blanch
Participant

    @rfranks I totally agree with Martin. Consider the ability of your 3D printer to print the level of detail that you need. If your printer can get really detailed then go as high as you need to on the poly counts (as high as your PC can handle). I typically need above 2 million polygons on damage brushes like the one you are using. But I don’t typically go above 10-15 million or my PC starts to hate me.