Not bad at all, Max!
There is one ‘problem area’ as far as I’m concerned:

There is some weird shading going on there. In Edit Mode it reveals two Triangles that can be made into a Quad by selecting and pressing F:

Then I’d X > Dissolve Edges to get rid of this weird Edge that just creates N-Gons

And for good measure you can double-tap G to Edge slide this:

Now it already looks a lot better, but you still have a holding Edge at the bottom that stops halfway and creates another N-Gon:

Causing a sharp Edge to turn into a rounded Edge.
If this is intentional, you can leave it, otherwise you’d need to rethink your topology in the top area. Probably use the Knife Tool to cut a holding Edge at the top and connect that with the existing one…and then maybe Merge some Vertices to make Quads.