Reply To: Exporting the animation of an object with a Copy Rotation Constraint

Forum Archive Exporting the animation of an object with a Copy Rotation Constraint Reply To: Exporting the animation of an object with a Copy Rotation Constraint

#74153
Jonathan Lampel
Participant

    I don’t know much about GLTF2 unfortunately, so I can’t help there, but I would bet that using a deformation bone for the eye like you mentioned should probably do the trick.