Reply To: Exporting a Blender Animation with Audio to Unity

Forum Archive Exporting a Blender Animation with Audio to Unity Reply To: Exporting a Blender Animation with Audio to Unity

#74000
Deepak Jai
Participant

    Please allow me to clarify @Adrian. Let’s say I have a Blender file with a model and an audio track (with the model animated to be in lip sync with the audio). I was kind of hoping that when I export this Blender file to FBX format and import to Unity, the audio clip would also be available to be imported and configured within Unity (similar to the other contents of the FBX file like Model, Rig, Animation, Materials like in the snapshot above which Unity recognizes and allows us to configure). That way the same Blender file could either be rendered to a video or exported to Unity without having to do additional steps in Unity for the audio. 

    Here is a little schematic for further clarification:

    1. I have .blend file with a Model rigged and animated and with an audio track

    2. I exported the .blend file to FBX format (which would contain the contents of the .blend file)

    3. I import the FBX file to Unity and I expect Unity to recognize the audio in the .FBX file and allow me to readily import the audio as is or allow me to configure it. 

    I hope I am able to convey my point across this time. 🙂