Reply To: Rigging (skinning) : work flow if no neutral pose?

Forum Archive Rigging (skinning) : work flow if no neutral pose? Reply To: Rigging (skinning) : work flow if no neutral pose?

#73661
Phil Osterbauer
Participant

    Consider looking into “retargeting” the armature. It is essentially what you are doing with a duplicate armature only its much more procedural. Instead of copy and pasting frames to each bone you would be using constraints and baking the animation to the new armature. There is an addon from Rokoko that does this pretty well for bi-pedal armatures. My research on the topic isn’t vast so there may be better solutions for this out there.