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Forum Archive › [Creating snake scale] any way to work with Array modifier with Bezier curve without stretching the mesh? › Reply To: [Creating snake scale] any way to work with Array modifier with Bezier curve without stretching the mesh?
Alternatively, You could just use a plane with the array and curve modifier, have it parented to your scale and set up instances on it. This preserves your curve so you can still edit it. Though spikey may know some reason this isn’t best practice?