@theluthier unfortunately, smoothing didn´t work either. I was able to get rid of the spikes, but as soon as I changed the sculpt multires level, no matter if one step up or one step down – where I already had smoothed the spikes- they reappeared. When I toggled local view, without changing anything in the multires, they also reappeared 🙁
Is there anoher way to get rid of them?
I´d hate to start over with the pore detailing part, but at this point I´m reconsidering it….