Reply To: Particle system vs geo nodes – creating a stylized forest learning flow

Forum Archive Particle system vs geo nodes – creating a stylized forest learning flow Reply To: Particle system vs geo nodes – creating a stylized forest learning flow

#71618
Adrian Bellworthy
Participant

    Hi @bitey ,

    GeoNodes would work very well for creating the grass and other undergrowth.

    With Blender 3.0 now released, with the addition of more nodes, GeoNodes have become a major feature in Blender.

    And I believe will be used a lot for this type of render.

    I’m sure there will be tutorials coming soon, 

    cue @jlampel and @theluthier