Reply To: Checklist for Prepping a Model for Texture Painting

Forum Archive Checklist for Prepping a Model for Texture Painting Reply To: Checklist for Prepping a Model for Texture Painting

#68511
Jonathan Lampel
Participant

    My apologies – I had forgotten to add it to the description. Thanks for the catch! Here it is:

    • Apply modifiers that affect the UV layout.
    • Convert non-mesh objects to meshes if you want to include them in your unwrap. 
    • Combine your asset into one object if practical.
    • Name your objects and organize the Outliner.
    • Assign materials based on what parts of the asset can share the same set of textures. 
    • Make sure you finish any rigging before unwrapping. 
    • UV unwrap and use a default checker texture to make sure there is no stretching. 
    • Pack your UV islands with at least [texture resolution / 128] pixels of padding.