I do! Just a shamefully, shamefully late one. Don’t worry I won’t disappear I will see this through till the end one way or another!!
First I resculpted it, trying for something that combines the best of all approaches.

Then I made a new lowpoly because I felt like there was a lot of geometry that wasn’t contributing to the silhouette and the detail could just be baked down like the cracks inbetween planks or the rivets.

Unwrapped it

And baked the normal map. The low-poly nature of it does get noticeable if you get up close and go looking for it but overall I think it was the right choice?

To do:
– Color map
– Cavity map
– Material setup
– Upload it to gdrive (I am synced but I have been working on this file locally since I have somehow managed to balloon it to 2.6GB so will give it a good clean to bring it back to a sensible size before I sync it!!)
As always any and all feedback is very very very welcome and appreciated. My sculpt it final, and I’m hesitant to start changing the lowpoly again due to time remaining but could do so in a pinch, but especially if the UVs or normal map can be improved I could definitely do that.
@theluthier