Homework Submission – Week 3 – lantern
@theluthier
finished normal and cavity map / baked on high resolution 8k/4k and scaled down for GoogleDrive to 1024px
That was a long way to the normal map with a lot of doing again and again.
To do the sculpt of the lantern body again was a good decision, I still need several attemps and it tooks some hours to bake a decent normal map.
For the cavity I used DirtyVertexPaint, was curious how it works.
The DirtyVertex gave me different result for each part. I adjust the brightness.
Kent said there is no color map needed for the lantern – we use the cavity.
I made a simple material and also a glass material.
So it looks so far in EVEE with a little point lamp und sun.
Now where I can see, how the maps going together I am not sure about the metal. I am not really happy with it.
Sculpting the body part for the third time? I`m not sure. Maybe a painted color map is necessary after all?
On the other side I am totally happy to got an result this week at all. Was not likely two days ago.
Still a lot to do an to learn.