Reply To: Collab2021-WIP-MonaLoren

Forum Archive Collab2021-WIP-MonaLoren Reply To: Collab2021-WIP-MonaLoren

#67011
Mona Loren
Participant

    week3-Day 2 / normal map day

    1. had to optimized my UV´s,for more space at the edges.
    2. I probably should change the interpolation to cubic while scaling.
    Someone told me that he scaled down in two steps. 8k- to 4k to 1k to get a decent result.
    Haven´t tried it, but interesting idea.

    3. I find this course very helpful for normal map baking. Normal Map Baking for Games

    Now I found this: 5 Must Know Tips  

    partly the same tips but especially interesting: ” Problem 3: Which file format / settings are best to use to save the bump / normal maps externally? “
    There is a comparison of the file sizes with explanation

    (all examples are for a 1024 x 1024 texture size)

    8 bit png = 117 KB

    16 bit png (default 15% compression) = 1,080 KB

    16 bit png (0% compression) = 6,156 KB

    16 bit png (100% compression) = 792 KB

    32 bit (Full float) OpenEXR (no codec) = 12,305 KB (Largest!)

    32 bit (Full float) OpenEXR (Zip lossless codec) = 4,350 KB (Smallest lossless option)

    32 bit (Full float) OpenEXR (Pxr24 lossy codec) = 637 KB (Smallest lossy option! Not including 8 bit)

    Kent said we should save the NORMAL maps as 16bit png / seems that the compression could make a differnce in file size.

    Now I`ll see how far I can get together. Despite testing, I have to have finished normal maps at some point 😉