Week 3-Day 1 / cleaning to match Low/Hig Versions + UV`s
Because I changed the high-version little bit, expecially the body part, I had to fix some parts.
Unwrapping works perfectly.Thank you Kent for the hints and tricks in the streams. Helped me a lot, because earlier I struggled bit with these handle part. I tried AverageIslandScale but was not so satisfied with the result. I tweaked some parts a little bit for more space on the UV.
Now I was curious how the normal map will work. Only the top part so far.
1024px Normal- top part (scaled down)
and some bake-tests: 512px / 1024px / 4096px / 4096px scaled down to 1024px with interpoloation none

Interesting: 4096px has a more sensitiv behavior with the ray distance…I guess because of the pixel density
But I am not sure if it is really a better result with the scaled down one.
Have to do some more test, if I have the time. Also I want to try to bake the normals with cage.