Reply To: COLLAB2021 – If You Wanna Have Some Fun – NATURE FG

Forum Archive COLLAB2021 – If You Wanna Have Some Fun – NATURE FG Reply To: COLLAB2021 – If You Wanna Have Some Fun – NATURE FG

#66538
John Sanderson
Participant

    @spikeyxxx  I came across this video in my research and wanted to use a similar technique for the water shader. You can skip to 3:30 to see the technique.  My question is how to setup texture displacement in blender without necessitating that the textures share the same mapping data. Is that possible?  Here is my current setup.  You can see that I used a displacement node but the only place I know to input it is in the texture’s vector input which is where I would normally put the mapping info.  This disables my ability to scale and animate the textures separately.  Is there a better setup you know about?