Cart UPDATE:
After going over the mesh once more (perfectionism strikes again!), I now hope that I can actually start sculpting. HOORAY!

1) Low Poly version shaved of detail that can be better added via future normal maps.

2) Medium Poly version with Ctrl+2 Subdivision to preview later Hi-Res modifier application.
Now to get back to catching up on Kent’s @theluthier Week 2 Casual Live Stream, so I can have a better visual idea of how approach sculpting the wood.