Now THAT tree detail is what I’m talking about! Way to go, sir 👍 The only thing to look out for is the polygonal artifacts. Smooth shading could solve it. If not they you’ll need to subdivide again to smooth it out. Those will show up in the normal bake if not resolved.
Outside of week 2’s scope, the leaves you have look amazing individually. However they’re going to need to be much more cheated for the final effect. Currently they’re structure like the real world: Tons of individual leaf objects growing on every branch. It looks great and reflects the reality! Unfortunately this structure will heavily bog down our final assembly scene.
At last I managed to find some time over the weekend to play with such tree leaf illusion techniques. I’ll be talking about it during the stream tomorrow. Hopefully that helps point you in the right direction!