@luthier @duerer – So, after last night’s Livestream I am making a few changes to my file before jumping into the sculpting and I just wanted to get some feedback on whether I am going in the right direction.
- I separated my original wood pieces (there are 9) and put all the linked duplicates that I arranged in the space to form the actual fence into a separate collection to keep things clear.
- I moved the original “lego” pieces to the middle of the world space (by clearing the location and rotation info).
- I am simplifying the mesh (I had originally done it all in quads because, well, quads rock) and using more triangles to reduce unnecessary vertices.
- I will then duplicate the 9 pieces into a new collection called Fence_High and add the MultiRes Modifier and start the sculpting process.
I assume that next week when we bake the MultiRes mesh onto the texture of the low poly pieces, that will automatically propagate to all the linked duplicates that make up the actual fence?
