Reply To: COLLAB2021 – HQ – Stylized Fantasy Environment

Forum Archive COLLAB2021 – HQ – Stylized Fantasy Environment Reply To: COLLAB2021 – HQ – Stylized Fantasy Environment

#63471
splat21
Participant

    @spikeyxxx I played around with this a little more in 2.92 and got it to work.  

    I used a Floor instead of your Ceiling as I wanted the subdivision Level value to be 0 when the camera is furthest away.  The 2nd Divide function was to dial in a little more granularity – it’s value would need to be tweaked per the actual application.  Here are my camera zooms at different locations.

    1) Can you please tell my why you used the value of 10.3 when you divided it by the distance vector?  What is magical about 10.3?

    2) Is this how you would have approached this problem in 2.92?  Specifically, using the Mesh Subdivision Surface node.  Is there a better way?  

    3) It would be helpful to be able to monitor the output value of the math nodes.  Kind of like a debugger that monitors floating point, integer and Boolean variables.  Are you aware of any provisions to display such information within Blender?  Sorry, I have not looked into the future at 2.93 to see if there is that kind of a node there.  

    Again, thanks for your assistance in helping me to learn this.