Reply To: I need to animate the weapon but Keep its origin at 0

Forum Archive I need to animate the weapon but Keep its origin at 0 Reply To: I need to animate the weapon but Keep its origin at 0

#63003
Jonathan Lampel
Participant

    In what way do you mean? In this workflow the origins of the armature object and the character object are both at 0 already since the attachment to the hand is via bone constraints.