Reply To: Creating a Procedural Feather Texture only in Blender 2.9

Forum Archive Creating a Procedural Feather Texture only in Blender 2.9 Reply To: Creating a Procedural Feather Texture only in Blender 2.9

#60926
spikeyxxx
Participant

    P.S. I’ve never used the X,Y,Z Math Surface, but it looks like that is bending 2  dimensional surfaces in 3 dimensional space.

    Sort of the opposite of UV Unwrapping.

    This might sound complicated, but you are so used to this phenomena: a circle is a 1 dimensional object, bent in 2 dimensional space.   And likewise: a sphere is a 2 dimensional surface, bent in 3 dimensional space, as is a torus, etc…

    Each of the 3 coordinates are being written as a function of 2 variables (named u and v). If you’d use more than 2 variables, then it wouldn’t be a surface anymore. 

    Doesn’t have anything to do with vector math btw…