In the final lesson the textures are applied automatically to an imported FBX. You never explain why. And in fact, when I …

Forum Archive In the final lesson the textures are applied automatically to an imported FBX. You never explain why. And in fact, when I …

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  • #6072
    krystman
    Participant

      In the final lesson the textures are applied automatically to an imported FBX. You never explain why. And in fact, when I try this, it doesn’t work. Do I have to re-create the folder structure? Does it have to do with the naming scheme?

      #24872
      Jonathan Gonzalez
      Participant

        If you import the textures first, and they match the name of the material, it’ll typically assign the maps for you automatically.

        #24873
        krystman
        Participant

          I see. Follow-up question – where does the name of the Material come form? I thought the name was generated by Unity.

          #24874
          Jonathan Gonzalez
          Participant

            Typically the name comes from the mesh itself. So if you had a material called “rock” and another called “grass” it would then create two materials with those same names. If you didn’t apply a material sometimes it’ll just create one called “default material” or something along those lines.

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