Reply To: Piero’s feet and beak: Duerer’s Progress

Forum Archive Piero’s feet and beak: Duerer’s Progress Reply To: Piero’s feet and beak: Duerer’s Progress

#60626
Ingmar Franz
Participant

    The “Bump Texture” is now blended into the “Color Texture” using the “Overlay Blend Mode” and selected parts of the “Bump Texture” duplicated several times in order to amplify that effect:

    1) Original “Color Texture”:

    2) Color Texture with “Bump Texture” blended into it:

    This is the list of all mixed in layers:

    The layers labeled with “Claw”, “Beak” and “Talon” are duplicates of these body parts from the “Bump Texture”  named “Piero_BUMP28.png” and “Visible” is the final “Color Texture” created from all the layers below in the layers list.

    With that texture applied, Piero looks like this:

    In order to use this texture on your model, you have to select it in the image texture node: