Reply To: Why did we use the compositor for denoising?

Forum Archive Why did we use the compositor for denoising? Reply To: Why did we use the compositor for denoising?

#60455
Nathi Tappan
Participant

    I’m not entirely sure, but I believe for animation we can check the “Experimental” in the GPU setting for cycles, then click this button under the Advanced tab.

    It randomizes the noise, which makes it less noticeable over 24fps or more.

    But again, I’m not entirely sure this is correct. @spikeyxxx could probably let us know 🙂