Looking good! Try bringing them into the Unity project (from here: https://bs.assistant.moe/Sabers/ ) and making the shader pulse. I’ve added the tweaked transparent shader that supports UV animation to the downloads for the stream, but you can add that effect to any shader using this guide: https://gamedev.stackexchange.com/questions/135375/animated-textures-for-models-how-to-write-a-shader
To make the pulse animation you’d need to modify the shader code for the lit glow or unlit glow shaders instead with the same changes and by scaling the UV’s down really small and then animating them over a black and white texture.