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#58278
Ingmar Franz
Participant

    What is meant with the “JitterThreshold” in Eevee’s  Subsurface Scattering

    Can anybody here say what is meant with the “Jitter Threshold” in Eevee’s  Subsurface Scattering?

    The Blender 2.83 manual writes:

    Samples

    Number of samples to compute the scattering effect.
    Jitter Threshold

    For the effect to be efficient, samples need to be coherent and not random. This can lead to a cross shaped pattern when the scattering radius is high. Increasing the Jitter Threshold will rotate the samples below this radius percentage in a random pattern in order to hide the visible pattern. This affects the performance if the scattering radius is large.

    This sounds very cryptic to me.