Reply To: Backhoe Contribution – duerer – Wheels / Rear Axle

Forum Archive Backhoe Contribution – duerer – Wheels / Rear Axle Reply To: Backhoe Contribution – duerer – Wheels / Rear Axle

#58095
spikeyxxx
Participant

    I am not sure what shading problems you are talking aboutFor instance, there is this:

    In context, it’s this area:

    Which is actually just this edge that shouldn’t be there giving problems:

    remove it and you get:

    And then there is:

    which causes this:

    Which is a lot harder to solve, because you have a 5-sided pole (actually two of them), where you are trying to reduce your geometry…

    So, maybe something like this:

    Which gives:

    Right side ‘fixed’.

    Also, you have a lot of 5-sided poles near each other on a curved surface, which creates a lot of shading problems:

    Personally I’d first connect everything and then solve the topology/shading. When you do one and then fix the shading and then do the next part, you might end up with new shading artefacts and end up re-doing the topology every time you connect a new piece, if that makes sense…

    Maybe sooner use a triangle that is not too stretched, when you can’t avoid it an not use so many 5-sided poles.

    These shapes are just really hard, just kep going and you’ll get there.

    And even as it is now, it already looks really good!