The stretching is only necessary because my parts’ pivot points at the Chassis connection are not “perfectly” going into the holes that are there. They are slightly off when you zoom in (circles 1, 10, 11) I would only need to stretch “Part 1” and “Part 2” to get them to line up.
“Piston 1” is a piston so I can move it and the outer and inner will slide just fine since they are two parts. “Part 1” and “Part 2” are single parts and currently will probably not line up exactly on both locations (loader bucket connection and chassis connections). So I would have to go into object mode and rotate to “eye-ball” hopefully something close, then go into edit mode and stretch the edges, then go back into object mode and rotate again, and rinse and repeat. Then do the same for the next part. Have the objects point at each other is really what I needed to be honest.
I am trying to think outside the “we’ll just edit the meshes until they conform to the change and remodel if necessary” box. If this were a production pipeline and let’s say you did need to move 3 inches back, how would I roll with those new changes? Constraints seems to help A LOT to overcome this hurdle.