Perhaps another pain point that everyone will probably appreciate being covered is how to line up circular parts so that they are concentric with others.
I know blender is not really a CAD program and the snap to an object’s circle-center circle ⭕️ is not a built in feature like other professional 3D cad software.
@theluthier Maybe a quick tip on how to align parts that are all concentric to each other would be helpful for the DOG Pound? What do y’all think?
There are a lot of hydraulic/mechanical fittings and hinges on a lot of these parts that are all going to need to be lined up. I know eye-balling-it is the artist way for a lot of things but the engineer in me cringes to do that over and over again haha, maybe it’s just me and I’m being overly critical of my own workflow though.
One rather hard exercise I have found is lining up 1 object with 2 other objects without deforming the mesh terribly. Say there are two hinges, one at each end, and you need to line up both ends to other hinged parts of the assembly.
Maybe this is too late to discuss this though. Just figured I’d throw this idea out. I spent way too long trying to solve this particular problem on my own and told myself “there must be a better way” and “I’m missing something”