Reply To: Rest vs Pose Root bone problem

Forum Archive Rest vs Pose Root bone problem Reply To: Rest vs Pose Root bone problem

#52851
Chuck Shultz
Participant

    Ok…. the clearing the rig elements is working. Now on to the next problem…. MISSING Bones.

    No as shown below the rigger decided to use Bone to Bone and Parenting Techniques which is ok and does work great…except for the areas marked in Red and blue. The top two are the worst because in animation you def see mesh bending problems. I put some notes as to what I have done so far and am still reviewing CGC rigging course I took long time ago. But in summary…. if I unparent the two bones and attach a new bone to each end….it works except the collar bone (blue) becomes disconnected and the mesh around the new bone deforms (I suspect weight paint may solve that.) but reattaching the collar bones messes up the next bones, etc…. so back to the learning curve….any suggestions for me to try would be appreciated…. thanks in advance…